Lines Matching defs:coord_mask

74     DWORD coord_mask;
1965 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1989 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
2042 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2092 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
2101 sample_function->coord_mask = 0;
2125 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2134 sample_function->coord_mask = 0;
2158 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2164 sample_function->coord_mask = 0;
3591 mask |= sample_function.coord_mask;
3600 char coord_mask[6];
3601 shader_glsl_write_mask_to_str(mask, coord_mask);
3603 "T%u%s", sampler_idx, coord_mask);
3644 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3645 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3646 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3668 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3756 mask_size = shader_glsl_get_write_mask_size(sample_function.coord_mask);
3934 char coord_mask[6];
3946 shader_glsl_write_mask_to_str(sample_function.coord_mask, coord_mask);
3950 NULL, NULL, NULL, "tmp0%s", coord_mask);
3965 char coord_mask[6];
3979 shader_glsl_write_mask_to_str(sample_function.coord_mask, coord_mask);
3983 NULL, NULL, NULL, "tmp0%s", coord_mask);
4000 char coord_mask[6];
4008 mask = sample_function.coord_mask;
4010 shader_glsl_write_mask_to_str(mask, coord_mask);
4035 shader_addline(ins->ctx->buffer, "T%u%s /= T%u%s;\n", sampler_idx, coord_mask, sampler_idx, coord_div_mask);
4041 "T%u%s + vec4(bumpenv_mat%u * %s, 0.0, 0.0)%s", sampler_idx, coord_mask, sampler_idx,
4042 coord_param.param_str, coord_mask);
4111 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);
5504 const char *texture_function, *coord_mask;
5532 coord_mask = "xw";
5537 coord_mask = "x";
5544 coord_mask = "xyw";
5549 coord_mask = "xy";
5556 coord_mask = "xyzw";
5561 coord_mask = "xyz";
5566 coord_mask = "xyz";
5572 coord_mask = "xyw";
5577 coord_mask = "xy";
5583 coord_mask = "xyzw";
5618 stage, texture_function, stage, coord_mask);
5632 stage, texture_function, stage, stage, coord_mask);