Lines Matching defs:version

12  * version 2.1 of the License, or (at your option) any later version.
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
29 * that LGPLv2 or any later version may be used, or where a choice of which version
87 unsigned int version;
469 const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
476 if (heap->entries[heap_idx].version <= version) return;
491 if (left_idx < heap->size && heap->entries[left_idx].version > version)
512 if (right_idx < heap->size && heap->entries[right_idx].version > version)
558 const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
564 if (heap->entries[heap_idx].version <= version) return;
578 if (left_idx < heap->size && heap->entries[left_idx].version > version)
593 if (right_idx < heap->size && heap->entries[right_idx].version > version)
617 unsigned char *stack, UINT version)
624 walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version);
626 walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
918 TRACE("Max constant version reached, resetting to 0.\n");
939 if (new_version <= entries[parent_idx].version) break;
946 entries[heap_idx].version = new_version;
997 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1007 prefix = shader_glsl_get_prefix(version->type);
1037 if (version->type == WINED3D_SHADER_TYPE_PIXEL)
1110 BOOL shadow_sampler = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->shadow & (1 << i));
1122 tex_rect = version->type == WINED3D_SHADER_TYPE_PIXEL && (ps_args->np2_fixup & (1 << i));
1162 if (version->type == WINED3D_SHADER_TYPE_PIXEL && ps_args->np2_fixup)
1204 if (version->type == WINED3D_SHADER_TYPE_VERTEX)
1216 else if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
1220 else if (version->type == WINED3D_SHADER_TYPE_PIXEL)
1222 if (version->major >= 3)
1224 UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits.packed_input);
1283 * limit of the shader version. */
1304 if (version->major < 4)
1346 if (version->type == WINED3D_SHADER_TYPE_PIXEL && reg_maps->vpos)
1443 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1445 const char *prefix = shader_glsl_get_prefix(version->type);
1463 if (version->type == WINED3D_SHADER_TYPE_VERTEX)
1472 if (version->type == WINED3D_SHADER_TYPE_GEOMETRY)
1492 if (version->major >= 3)
1495 unsigned int in_count = vec4_varyings(version->major, gl_info);
1575 if (version->type == WINED3D_SHADER_TYPE_PIXEL)
2279 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
2287 if (version->type == WINED3D_SHADER_TYPE_PIXEL)
2308 sample_function->name, shader_glsl_get_prefix(version->type), sampler);
3990 * texbem is pshader <= 1.3 only, this saves a few version checks
4393 shader_addline(buffer, "#version 120\n");
4545 shader_addline(buffer, "#version 120\n");
4604 shader_addline(buffer, "#version 120\n");
4675 shader_addline(buffer, "#version 120\n");
5007 shader_addline(buffer, "#version 120\n");
5433 shader_addline(buffer, "#version 120\n");
6024 "#version 120\n"
6037 "#version 120\n"
6046 "#version 120\n"
6053 "#version 120\n"
6067 "#version 120\n"
6078 "#version 120\n"
6087 "#version 120\n"
6381 heap->entries[1].version = 0;