Lines Matching defs:SkipnStrides
121 LONG SkipnStrides = startIdx;
277 SkipnStrides = pIdxBufS[startIdx + vx_index] + state->base_vertex_index;
279 SkipnStrides = pIdxBufL[startIdx + vx_index] + state->base_vertex_index;
292 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
301 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
324 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride;
338 const void *ptrToCoords = normal + SkipnStrides * si->elements[WINED3D_FFP_NORMAL].stride;
344 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
349 if (!idxData) ++SkipnStrides;
471 LONG SkipnStrides = startIdx + state->load_base_vertex_index;
503 SkipnStrides = pIdxBufS[startIdx + vx_index] + state->load_base_vertex_index;
505 SkipnStrides = pIdxBufL[startIdx + vx_index] + state->load_base_vertex_index;
524 ptr = si->elements[i].data.addr + si->elements[i].stride * SkipnStrides;
528 SkipnStrides++;