Lines Matching defs:index
139 * data from the index buffer. If the index buffer has no vbo (not
241 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx);
358 enum wined3d_format_id format, const UINT index, const void *ptr)
363 GL_EXTCALL(glVertexAttrib1fvARB(index, ptr));
366 GL_EXTCALL(glVertexAttrib2fvARB(index, ptr));
369 GL_EXTCALL(glVertexAttrib3fvARB(index, ptr));
372 GL_EXTCALL(glVertexAttrib4fvARB(index, ptr));
376 GL_EXTCALL(glVertexAttrib4ubvARB(index, ptr));
385 GL_EXTCALL(glVertexAttrib4NubvARB(index, (GLubyte *)&c));
390 GL_EXTCALL(glVertexAttrib4NubvARB(index, ptr));
394 GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
397 GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
403 GL_EXTCALL(glVertexAttrib4NsvARB(index, s));
409 GL_EXTCALL(glVertexAttrib4NusvARB(index, s));
413 GL_EXTCALL(glVertexAttrib4NsvARB(index, ptr));
416 GL_EXTCALL(glVertexAttrib4NusvARB(index, ptr));
435 GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
441 GL_EXTCALL(glVertexAttrib2fARB(index, x, y));
448 GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
456 GL_EXTCALL(glVertexAttrib4fARB(index, x, y, z, w));
481 * data from the index buffer. If the index buffer has no vbo (not