Lines Matching refs:stencil
559 float depth, DWORD stencil)
637 gl_info->gl_ops.gl.p_glClearStencil(stencil);
1397 TRACE("Releasing depth/stencil buffer %p.\n", surface);
1408 FIXME("Something's still holding the auto depth stencil buffer (%p).\n", surface);
4016 const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
4020 TRACE("device %p, rect_count %u, rects %p, flags %#x, color {%.8e, %.8e, %.8e, %.8e}, depth %.8e, stencil %u.\n",
4021 device, rect_count, rects, flags, color->r, color->g, color->b, color->a, depth, stencil);
4034 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4035 /* TODO: What about depth stencil buffers without stencil bits? */
4051 &device->fb, rect_count, rects, &draw_rect, flags, color, depth, stencil);
4348 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4622 /* Swapping NULL / non NULL depth stencil affects the depth and tests */
5093 TRACE("Creating the depth stencil buffer\n");
5109 ERR("Failed to create the depth stencil buffer, hr %#x.\n", hr);
5114 /* Reset the depth stencil */
5411 ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);