Lines Matching refs:MAX_FRAGMENT_SAMPLERS
383 device_preload_texture(state, MAX_FRAGMENT_SAMPLERS + i);
389 for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
2352 sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
2388 sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
2836 for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
2857 if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
2870 return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];
2889 DWORD vsampler_idx = i + MAX_FRAGMENT_SAMPLERS;
3758 stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
3860 stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);