Lines Matching defs:device_invalidate_state

360         device_invalidate_state(device, STATE_INDEXBUFFER);
1616 device_invalidate_state(device, STATE_STREAMSRC);
1680 device_invalidate_state(device, STATE_STREAMSRC);
1734 device_invalidate_state(device, STATE_TRANSFORM(d3dts));
1851 device_invalidate_state(device, STATE_LIGHT_TYPE);
1852 device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
2005 device_invalidate_state(device, STATE_LIGHT_TYPE);
2006 device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex));
2054 device_invalidate_state(device, STATE_LIGHT_TYPE);
2055 device_invalidate_state(device, STATE_ACTIVELIGHT(i));
2118 device_invalidate_state(device, STATE_CLIPPLANE(plane_idx));
2176 device_invalidate_state(device, STATE_MATERIAL);
2227 device_invalidate_state(device, STATE_INDEXBUFFER);
2280 device_invalidate_state(device, STATE_VIEWPORT);
2327 device_invalidate_state(device, STATE_RENDER(state));
2378 device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
2418 device_invalidate_state(device, STATE_SCISSORRECT);
2457 device_invalidate_state(device, STATE_VDECL);
2493 device_invalidate_state(device, STATE_VSHADER);
2609 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
2652 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
2701 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
2733 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, i));
2806 device_invalidate_state(device, STATE_SAMPLER(i));
2822 device_invalidate_state(device, STATE_SAMPLER(i));
2841 device_invalidate_state(device, STATE_SAMPLER(i));
2903 device_invalidate_state(device, STATE_SAMPLER(vsampler_idx));
2964 device_invalidate_state(device, STATE_PIXELSHADER);
3080 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
3123 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
3173 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
3215 device_invalidate_state(device, STATE_GEOMETRY_SHADER);
3704 device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
3724 device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
3731 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
3804 device_invalidate_state(device, STATE_PIXELSHADER);
3811 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
3812 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
3825 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
3826 device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
3850 device_invalidate_state(device, STATE_SAMPLER(stage));
4069 device_invalidate_state(device, STATE_POINT_SIZE_ENABLE);
4095 device_invalidate_state(device, STATE_BASEVERTEXINDEX);
4130 device_invalidate_state(device, STATE_BASEVERTEXINDEX);
4561 device_invalidate_state(device, STATE_VIEWPORT);
4567 device_invalidate_state(device, STATE_SCISSORRECT);
4583 device_invalidate_state(device, STATE_FRAMEBUFFER);
4623 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_ZENABLE));
4624 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
4625 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
4626 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
4630 device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
4635 device_invalidate_state(device, STATE_FRAMEBUFFER);
4867 device_invalidate_state(device, STATE_STREAMSRC);
5302 device_invalidate_state(device, STATE_VIEWPORT);
5308 device_invalidate_state(device, STATE_SCISSORRECT);
5588 void device_invalidate_state(const struct wined3d_device *device, DWORD state)