Lines Matching refs:supported

518         if (gl_info->supported[ARB_OCCLUSION_QUERY])
527 WARN("Occlusion queries not supported, not allocating query id.\n");
573 if (gl_info->supported[ARB_SYNC])
579 else if (gl_info->supported[APPLE_FENCE])
586 else if(gl_info->supported[NV_FENCE])
595 WARN("Event queries not supported, not allocating query id.\n");
758 if (gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH])
1114 if (context->valid && gl_info->supported[ARB_OCCLUSION_QUERY])
1123 if (gl_info->supported[ARB_SYNC])
1127 else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
1128 else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
1152 if (gl_info->supported[ARB_OCCLUSION_QUERY])
1155 if (gl_info->supported[ARB_SYNC])
1162 else if (gl_info->supported[APPLE_FENCE])
1169 else if (gl_info->supported[NV_FENCE])
1558 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
1564 if (gl_info->supported[EXT_TEXTURE3D])
1570 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
1588 return gl_info->supported[ARB_DEBUG_OUTPUT]
1908 if (gl_info->supported[WGL_EXT_SWAP_CONTROL])
1948 if (gl_info->supported[APPLE_CLIENT_STORAGE])
1950 /* Most textures will use client storage if supported. Exceptions are
1955 if (gl_info->supported[ARB_VERTEX_BLEND])
1964 if (gl_info->supported[NV_TEXTURE_SHADER2])
1977 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
1997 if (gl_info->supported[ARB_POINT_SPRITE])
2007 if (gl_info->supported[ARB_PROVOKING_VERTEX])
2011 else if (gl_info->supported[EXT_PROVOKING_VERTEX])
2178 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2185 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
2207 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2214 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
2229 if (gl_info->supported[EXT_TEXTURE_LOD_BIAS])
2271 if (gl_info->supported[ARB_POINT_SPRITE])
2283 if (gl_info->supported[EXT_SECONDARY_COLOR])
2363 if (gl_info->supported[ARB_DRAW_BUFFERS])
2497 WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");