Lines Matching refs:WARN
68 WARN("Invalid range dirtified, marking entire buffer dirty\n");
750 WARN("Cannot synchronize buffer lock due to a thread conflict\n");
879 WARN("Buffer is mapped, skipping preload.\n");
946 WARN("Reloading buffer because of decl change\n");
1125 WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
1130 WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
1137 WARN("WINED3D_MAP_DISCARD and WINED3D_MAP_NOOVERWRITE used together, ignoring.\n");
1143 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
1234 WARN("Pointer %p is not %u byte aligned.\n", buffer->resource.allocatedMemory, RESOURCE_ALIGNMENT);
1303 WARN("Unmap called without a previous map call.\n");
1376 WARN("Size 0 requested, returning WINED3DERR_INVALIDCALL\n");
1389 WARN("Failed to initialize resource, hr %#x\n", hr);
1483 WARN("Failed to initialize buffer, hr %#x.\n", hr);
1509 WARN("Vertex buffer in WINED3D_POOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL.\n");
1525 WARN("Failed to initialize buffer, hr %#x.\n", hr);
1557 WARN("Failed to initialize buffer, hr %#x\n", hr);