Lines Matching defs:shader
60 GLuint shader;
400 ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
697 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
875 new_desc->shader = gen_ati_shader(settings.op, gl_info);
877 TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
882 * used by this shader
894 GL_EXTCALL(glBindFragmentShaderATI(desc->shader));
921 * shader(it is free). This might potentially reduce precision. However, if the hardware does
942 * provide a state handler to call shader_select to select a vertex shader
943 * if one is applied because the vertex shader state may defer calling the
944 * shader backend if the pshader state is dirty.
946 * In theory the application should not be able to mark the pixel shader
947 * dirty because it cannot create a shader, and thus has no way to set the
951 * startup, and blitting disables all shaders and dirtifies all shader
1155 * r200 series and use an ARB or GLSL shader instead
1184 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader));
1185 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");