Lines Matching refs:texcoords
368 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) return TRUE; /* Have to init texcoords. */
1074 * for where to find the varying. Some may be "0.0", others can be texcoords or
1078 * For now use the texcoords and hope for the best
3506 static const char * const texcoords[8] =
3521 * color0 and color1. In the case of pretransformed vertices also load texcoords. Set
3546 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx];
3569 priv->ps_input[i] = texcoords[i];
3844 /* Load constants to fixup NP2 texcoords if there are still free constants left:
4004 static const char * const texcoords[8] =
4028 priv_ctx->texcrd_output[i] = texcoords[i];
4063 TRACE("o%u is %s\n", i, texcoords[shader->output_signature[i].semantic_idx]);
4065 else priv_ctx->vs_output[i] = texcoords[shader->output_signature[i].semantic_idx];