Lines Matching defs:write_mask

943         const struct wined3d_shader_dst_param *dst, char *write_mask)
945 char *ptr = write_mask;
947 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL)
950 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
951 if (dst->write_mask & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
952 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
953 if (dst->write_mask & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
1265 char write_mask[6];
1271 shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
1272 strcat(str, write_mask);
1493 gen_color_correction(buffer, dst_str, ins->dst[0].write_mask,
1648 && ins->dst->write_mask != WINED3DSP_WRITEMASK_3)
1807 char write_mask[6];
1815 shader_arb_get_write_mask(ins, &ins->dst[0], write_mask);
1827 shader_addline(buffer, "SGE A0_SHADOW%s, %s, %s;\n", write_mask, src0_param, zero);
1828 shader_addline(buffer, "MAD A0_SHADOW%s, A0_SHADOW, %s, -%s;\n", write_mask, two, one);
1830 shader_addline(buffer, "ABS TA%s, %s;\n", write_mask, src0_param);
1831 shader_addline(buffer, "ADD TA%s, TA, rel_addr_const.x;\n", write_mask);
1832 shader_addline(buffer, "FLR TA%s, TA;\n", write_mask);
1835 shader_addline(buffer, "ADD TA%s, TA, %s;\n", write_mask, offset);
1837 shader_addline(buffer, "MUL A0_SHADOW%s, TA, A0_SHADOW;\n", write_mask);
1898 if(dst->write_mask == WINED3DSP_WRITEMASK_ALL)
1909 if(dst->write_mask & WINED3DSP_WRITEMASK_0) x = 'x';
1910 if(dst->write_mask & WINED3DSP_WRITEMASK_1) y = 'y';
1911 if(dst->write_mask & WINED3DSP_WRITEMASK_2) z = 'z';
1912 if(dst->write_mask & WINED3DSP_WRITEMASK_3) w = 'w';
2465 tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i;
2622 if(dst->write_mask & WINED3DSP_WRITEMASK_0)
2624 if(dst->write_mask & WINED3DSP_WRITEMASK_1)
2688 if(dst->write_mask & WINED3DSP_WRITEMASK_0) {
2693 if(dst->write_mask & WINED3DSP_WRITEMASK_1) {
5154 char write_mask[20], regstr[50];
5165 shader_arb_get_write_mask(ins, dst, write_mask);
5173 regstr, write_mask, regstr, shift_tab[shift]);