Lines Matching defs:src1
1687 * dst = dot2(src0, src1) + src2 */
1709 /* dst.x = src2.?, src0.x, src1.x + src0.y * src1.y
1710 * dst.y = src2.?, src0.x, src1.z + src0.y * src1.w
1711 * dst.z = src2.?, src0.x, src1.x + src0.y * src1.y
1712 * dst.z = src2.?, src0.x, src1.z + src0.y * src1.w
1714 * Make sure that src1.zw = src1.xy, then we get a classic dp2add
2628 * helper constants(D3DSINCOSCONST1 and D3DSINCOSCONST2) in src1 and src2.
2654 * sincos dst.y, src1, c0, c1
2821 char src0[50], src1[50], dst[50];
2832 shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
2841 shader_addline(buffer, "MOVC TA.y, %s;\n", src1);
2850 shader_addline(buffer, "ABS TA.y, %s;\n", src1);
2853 shader_addline(buffer, "MAD TA.z, TA.y, %s, %s;\n", flt_eps, src1);
3034 /* SUBC CC, src0, src1" works only in pixel shaders, so use TA to throw