Lines Matching defs:src0

1657         /* src0 may have a negate srcmod set, so we can't blindly add "-" to the name */
1687 * dst = dot2(src0, src1) + src2 */
1709 /* dst.x = src2.?, src0.x, src1.x + src0.y * src1.y
1710 * dst.y = src2.?, src0.x, src1.z + src0.y * src1.w
1711 * dst.z = src2.?, src0.x, src1.x + src0.y * src1.y
1712 * dst.z = src2.?, src0.x, src1.z + src0.y * src1.w
2343 char src0[50];
2346 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2348 shader_addline(buffer, "DP3 TB.x, fragment.texcoord[%u], %s;\n", sampler_idx, src0);
2359 char src0[50];
2365 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2366 shader_addline(buffer, "DP3 %s, fragment.texcoord[%u], %s;\n", dst_str, dst->reg.idx[0].offset, src0);
2376 char src0[50];
2380 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2382 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_name, dst->reg.idx[0].offset, src0);
2395 char src0[50], dst_name[50];
2400 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2402 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_name, dst->reg.idx[0].offset, src0);
2787 char src0[50], dst[50];
2805 shader_arb_get_src_param(ins, &src0_copy, 0, src0);
2809 shader_addline(buffer, "ABS TA, %s;\n", src0);
2814 shader_addline(buffer, "%s%s %s, %s;\n", instr, shader_arb_get_modifier(ins), dst, src0);
2821 char src0[50], src1[50], dst[50];
2831 shader_arb_get_src_param(ins, &src0_copy, 0, src0);
2835 shader_addline(buffer, "ABS TA.x, %s;\n", src0);
2837 shader_addline(buffer, "MOV TA.x, %s;\n", src0);
2866 /* src0 is aL */
3034 /* SUBC CC, src0, src1" works only in pixel shaders, so use TA to throw