Lines Matching defs:shader_arb_get_src_param

1003 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1039 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg);
1126 shader_arb_get_src_param(ins, reg->idx[0].rel_addr, 0, rel_reg);
1500 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1602 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1608 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1645 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1660 shader_arb_get_src_param(ins, &src0_copy, 0, src_name[0]);
1661 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1678 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1679 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1680 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1697 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1698 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1703 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1723 shader_arb_get_src_param(ins, &tmp_param, 1, src_name[1]);
1730 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1783 shader_arb_get_src_param(ins, &ins->src[i], i, operand);
1814 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1851 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1862 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param);
1967 shader_arb_get_src_param(ins, &src, 0, reg_coord);
2030 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src);
2047 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
2069 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
2083 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
2100 shader_arb_get_src_param(ins, &ins->src[0], 0, src_reg);
2150 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2174 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2196 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2214 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2240 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2278 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2279 shader_arb_get_src_param(ins, &ins->src[0], 1, src1_name);
2346 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2365 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2380 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2400 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2479 shader_arb_get_src_param(ins, &ins->src[0], 0, src);
2511 shader_arb_get_src_param(ins, &ins->src[0], 0, src);
2533 shader_arb_get_src_param(ins, &ins->src[0], 1 /* Use TB */, src_name);
2585 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
2586 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
2587 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
2607 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
2660 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
2661 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name2);
2709 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
2753 shader_arb_get_src_param(ins, &ins->src[0], 0, src);
2805 shader_arb_get_src_param(ins, &src0_copy, 0, src0);
2831 shader_arb_get_src_param(ins, &src0_copy, 0, src0);
2832 shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
2867 shader_arb_get_src_param(ins, &ins->src[1], 0, src_name);
2893 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
3029 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
3030 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
3058 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
3059 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
3130 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src[0]);
3131 shader_arb_get_src_param(ins, &ins->src[2], 1, reg_src[1]);
3132 shader_arb_get_src_param(ins, &ins->src[3], 2, reg_src[2]);
3148 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_coord);