Lines Matching defs:d3d_info
667 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count;
698 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
699 priv->highest_dirty_ps_const = d3d_info->limits.ps_uniform_count;
4337 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
4360 if (!d3d_info->vs_clipping)
4362 d3d_info->limits.ffp_blend_stages - 1);
4522 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
4541 if (!d3d_info->vs_clipping && use_vs(state)
4580 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
4598 if (!d3d_info->vs_clipping && adapter->fragment_pipe == &arbfp_fragment_pipeline)
4600 args->clip.boolclip.clip_texcoord = ffp_clip_emul(state) ? d3d_info->limits.ffp_blend_stages : 0;
4939 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
4957 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
4961 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
4964 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
4968 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);