Lines Matching defs:ARB
187 /* For ARB we need a offset value:
188 * With both GLSL and ARB mode the NP2 fixup information (the texture dimensions) are stored in a
189 * consecutive way (GLSL uses a uniform array). Since ARB doesn't know the notion of a "standalone"
265 ARB,
659 * We only support float constants in ARB at the moment, so don't
902 * local constants do not declare the loaded constants as an array because ARB compilers usually
1127 if (ctx->target_version == ARB)
1232 * thus the result would be something like C[15 + 30], which is not valid in the ARB program
1352 if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
1686 /** Process the WINED3DSIO_DP2ADD instruction in ARB.
1905 * is not valid as a swizzle in ARB (needs ".xyyy"). Use SWZ to load the register properly, and set
1919 /* ARB fp doesn't like swizzles on the parameter of the KIL instruction. To mask the 4th component,
2336 /** Process the WINED3DSIO_TEXDP3TEX instruction in ARB:
2354 /** Process the WINED3DSIO_TEXDP3 instruction in ARB:
2369 /** Process the WINED3DSIO_TEXM3X3 instruction in ARB
2386 /** Process the WINED3DSIO_TEXM3X2DEPTH instruction in ARB:
2596 /* This instruction exists in ARB, but the d3d instruction takes two extra parameters which
3165 if(priv->target_version == ARB) return;
3285 if(priv->target_version == ARB) return;
3643 /* Create the hw ARB shader */
3688 priv_ctx.target_version = ARB;
4193 /* Create the hw ARB shader */
4211 priv_ctx.target_version = ARB;