Lines Matching refs:WARN

263             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
273 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
299 WARN("unexpected ref count %d, destroying in anyway", refs);
510 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
625 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
634 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
641 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
645 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
864 WARN("Failed to initialize texture, hr %#x.\n", hr);
899 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
933 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
982 WARN("Failed to initialize texture, hr %#x.\n", hr);
1031 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1068 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1101 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1133 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1178 WARN("Failed to initialize surface, hr %#x.\n", hr);
1340 WARN("Rejecting depth / stencil blit while in scene.\n");
1349 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1359 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1366 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1408 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1434 WARN("Attempting to create a managed offscreen plain surface.\n");
1459 WARN("Invalid index %u specified.\n", idx);
1491 WARN("Invalid index %u specified.\n", idx);
1834 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1845 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1884 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1900 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2033 WARN("Invalid state %#x passed.\n", state);
2053 WARN("Invalid state %#x passed.\n", state);
2109 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2129 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2314 WARN("primitive_count is 0, returning D3D_OK\n");
2407 WARN("primitive_count is 0, returning D3D_OK\n");
2505 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2636 WARN("%#x is not a valid FVF.\n", fvf);
2695 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2757 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2779 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2994 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
3175 WARN("Failed to initialize query, hr %#x.\n", hr);
3583 WARN("Failed to create surface, hr %#x.\n", hr);
3626 WARN("Failed to create texture, hr %#x.\n", hr);
3675 WARN("Failed to initialize volume, hr %#x.\n", hr);
3704 WARN("Failed to create swapchain, hr %#x.\n", hr);
3779 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3848 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3949 WARN("unexpected ref count %d, destroying in anyway", device->refcount);