Lines Matching refs:WARN

267         WARN("Invalid handle %u passed.\n", handle);
274 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
292 WARN("Invalid handle %u passed.\n", handle);
299 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
324 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
519 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
591 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
600 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
607 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
611 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
755 WARN("Failed to initialize texture, hr %#x.\n", hr);
784 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
812 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
840 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
868 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
900 WARN("Failed to initialize surface, hr %#x.\n", hr);
978 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
990 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
999 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1010 WARN("Failed to update surface desc, hr %#x.\n", hr);
1088 WARN("Invalid destination surface passed.\n");
1137 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1528 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1565 WARN("Invalid handle (%#x) passed.\n", token);
1586 WARN("Invalid handle (%#x) passed.\n", token);
1608 WARN("Invalid handle (%#x) passed.\n", token);
1635 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1788 WARN("Invalid Type %#x passed.\n", Type);
1814 WARN("Invalid type %#x passed.\n", type);
1855 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1873 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1975 WARN("primitive_count is 0, returning D3D_OK\n");
2067 WARN("primitive_count is 0, returning D3D_OK\n");
2186 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2235 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2291 WARN("Invalid handle (%#x) passed.\n", shader);
2340 WARN("Invalid handle (%#x) passed.\n", shader);
2368 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2391 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2419 WARN("Invalid handle (%#x) passed.\n", shader);
2454 WARN("Invalid handle (%#x) passed.\n", shader);
2561 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2594 WARN("Invalid handle (%#x) passed.\n", shader);
2645 WARN("Invalid handle (%#x) passed.\n", shader);
2705 WARN("Invalid handle (%#x) passed.\n", shader);
2923 WARN("Failed to create surface, hr %#x.\n", hr);
2957 WARN("Failed to create texture, hr %#x.\n", hr);
2997 WARN("Failed to initialize volume, hr %#x.\n", hr);
3025 WARN("Failed to create swapchain, hr %#x.\n", hr);
3092 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3128 WARN("Failed to initialize 3D, hr %#x.\n", hr);