Lines Matching refs:MAX_TEXTURES
178 #define MAX_TEXTURES 8
566 BYTE bumpmat; /* MAX_TEXTURES, 8 */
567 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
1001 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1004 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1133 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1134 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1625 struct texture_stage_op op[MAX_TEXTURES];
1886 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1940 UINT dummyTextureName[MAX_TEXTURES];
2640 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2740 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2765 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];