Lines Matching refs:ARB_SHADER_OBJECTS

1800     ARB_SHADER_OBJECTS,
3974 glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
3976 glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
3978 glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
3980 glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
3982 glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
3984 glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
3986 glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
3988 glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
3990 glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
3992 glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
3994 glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
3996 glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
3998 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
4000 glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
4002 glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
4004 glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
4006 glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
4008 glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
4010 glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
4012 glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
4014 glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
4016 glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
4018 glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
4020 glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
4022 glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
4024 glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
4026 glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
4028 glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
4030 glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
4032 glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
4034 glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
4036 glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
4038 glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
4040 glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
4042 glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
4044 glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
4046 glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
4048 glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
4050 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
4052 glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
4054 glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \