Lines Matching defs:texture
43 IWineD3DVolumeTexture *texture;
46 /* We don't need a specific texture unit, but after binding the texture the current unit is dirty.
48 * gl states. The current texture unit should always be a valid one.
52 * whatever happens to be the currently active texture, or we would risk
55 * TODO: Track the current active texture per GL context instead of using glGet
73 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DVolumeTexture, (void **)&texture))) {
74 IWineD3DVolumeTexture_BindTexture(texture, FALSE);
75 IWineD3DVolumeTexture_Release(texture);
77 ERR("Volume should be part of a volume texture\n");
181 * texture name is managed by the VolumeTexture container
424 WARN("Volume cannot be created - no volume texture support.\n");