Lines Matching refs:textures
2300 if (This->stateBlock->textures[stage]) return FALSE;
2312 /* Setup this textures matrix according to the texture flags*/
2722 texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
2779 if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE])
2781 UINT texture_dimensions = IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[0]);
2786 surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
2934 if (stateblock->textures[stage])
2936 switch (IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
3011 /* Binding textures is done by samplers. A dummy texture will be bound */
3025 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;