Lines Matching refs:supported

566     /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
947 /* Check if the default internal format is supported as a frame buffer
974 TRACE("Format %s is supported as FBO color attachment\n", debug_d3dformat(format_desc->format));
984 FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
990 TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format_desc->format));
996 TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
1015 TRACE("Format %s rtInternal format is supported as FBO color attachment\n",
1020 FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
1031 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
1032 || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
1051 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
1052 || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
1104 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(desc->format));
1139 if (!gl_info->supported[format_texture_info[i].extension]) continue;
1283 if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
1314 if(!desc->glInternal) continue; /* Not supported by GL */
1353 /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
1354 * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
1362 if (!gl_info->supported[NV_TEXTURE_SHADER])
1382 if (!gl_info->supported[NV_TEXTURE_SHADER])
1384 /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
1399 /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
1406 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
1412 else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
1419 if (!gl_info->supported[APPLE_YCBCR_422])
1432 if (gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
1438 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
1444 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
2078 FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
2940 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2945 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
2958 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2967 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2972 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
2987 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
3001 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3006 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
3096 else if (gl_info->supported[ARB_VERTEX_SHADER] && glsl)
3101 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
3104 else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
3108 else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL;
3109 else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
3110 else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;