Lines Matching defs:shaders
308 * fixed function and shaders without further conversion once the surface is
365 * shaders if the shader is adjusted. (There's no use for this format in gl's
389 /* This implementation works with the fixed function pipeline and shaders
2392 * so there is no danger in doing this. With vertex shaders we have a
2394 * check for pixel shaders, and the shader has to undo the default gl divide.
2915 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
2919 if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
3022 * handler takes care. Also no action is needed with pixel shaders, or if tex_colorop
3098 /* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are
3100 * shaders only on this card. */