Lines Matching refs:glTexParameteri

346     glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER,
348 checkGLcall("glTexParameteri");
349 glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER,
351 checkGLcall("glTexParameteri");
352 glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
353 glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
2919 glTexParameteri(This->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2920 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
2921 glTexParameteri(This->texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2922 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
2923 glTexParameteri(This->texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
2924 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)");
2925 glTexParameteri(This->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2926 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
2927 glTexParameteri(This->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2928 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
3538 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER,
3540 checkGLcall("glTexParameteri");
3541 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
3543 checkGLcall("glTexParameteri");
3570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3571 checkGLcall("glTexParameteri");
3572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3573 checkGLcall("glTexParameteri");
3605 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
3606 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
4757 glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4758 glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4759 glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
4760 glTexParameteri(bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
4761 glTexParameteri(bind_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
4762 glTexParameteri(bind_target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);