Lines Matching refs:glCopyTexSubImage2D
1734 * locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any
1780 * This can be done using glCopyTexSubImage2D but this
1785 glCopyTexSubImage2D(This->texture_target, This->texture_level,
1787 checkGLcall("glCopyTexSubImage2D");
3382 glCopyTexSubImage2D(This->texture_target, This->texture_level,
3399 glCopyTexSubImage2D(This->texture_target, This->texture_level,
3415 glCopyTexSubImage2D(This->texture_target, This->texture_level,
3420 glCopyTexSubImage2D(This->texture_target, This->texture_level,
3427 checkGLcall("glCopyTexSubImage2D");
3529 glCopyTexSubImage2D(texture_target, 0,
3535 checkGLcall("glCopyTexSubImage2D");
3564 glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
3640 glCopyTexSubImage2D(texture_target,
3645 checkGLcall("glCopyTexSubImage2D");
3913 /* Blt is a pretty powerful call, while glCopyTexSubImage2D is not. glCopyTexSubImage cannot
3916 * -> If the app asks for a unscaled, upside down copy, just perform one glCopyTexSubImage2D call
3938 * on the contrary some Intel GPUs fail glCopyTexSubImage2D for some reason,