Lines Matching defs:baseTexture
380 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
381 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
382 texture->baseTexture.texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
1176 IWineD3DBaseTexture *baseTexture = NULL;
1202 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture)))
1205 IWineD3DBaseTexture_SetDirty(baseTexture, TRUE);
1206 IWineD3DBaseTexture_Release(baseTexture);
1309 IWineD3DBaseTexture *baseTexture = NULL;
1312 if (IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
1313 IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) baseTexture;
1315 tex_impl->baseTexture.internal_preload(baseTexture, srgb);
1316 IWineD3DBaseTexture_Release(baseTexture);
1825 IWineD3DBaseTexture *baseTexture = NULL;
1832 if (IWineD3DSurface_GetContainer((IWineD3DSurface*)This, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
1833 IWineD3DTextureImpl* pTex = (IWineD3DTextureImpl*)baseTexture;
1834 if (!pTex->baseTexture.texture_rgb.name)
1836 pTex->baseTexture.texture_rgb.name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(pTex);
1838 texture_state_init((IWineD3DTexture*)baseTexture, &pTex->baseTexture.texture_rgb);
1841 GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, pTex->baseTexture.texture_rgb.name));
1845 IWineD3DBaseTexture_Release(baseTexture);
2252 if(impl->baseTexture.bindCount) {
2253 IWineD3DDeviceImpl_MarkStateDirty(myDevice, STATE_SAMPLER(impl->baseTexture.sampler));
2881 IWineD3DBaseTexture *baseTexture = NULL;
2884 if (IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
2886 IWineD3DBaseTexture_BindTexture(baseTexture, srgb);
2887 IWineD3DBaseTexture_Release(baseTexture);