Lines Matching refs:vertexShader
264 states->vertexShader = 1;
319 states->vertexShader = 1;
520 if(This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
610 if (This->changed.vertexShader && This->vertexShader != targetStateBlock->vertexShader)
612 TRACE("Updating vertex shader from %p to %p\n", This->vertexShader, targetStateBlock->vertexShader);
614 if (targetStateBlock->vertexShader) IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader);
615 if (This->vertexShader) IWineD3DVertexShader_Release(This->vertexShader);
616 This->vertexShader = targetStateBlock->vertexShader;
905 if (This->changed.vertexShader) IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);