Lines Matching refs:textures
270 states->textures = 0xfffff;
508 if (This->textures[counter]) IWineD3DBaseTexture_Release(This->textures[counter]);
841 map = This->changed.textures;
846 TRACE("Updating texture %u to %p (was %p).\n", i, targetStateBlock->textures[i], This->textures[i]);
848 if (targetStateBlock->textures[i]) IWineD3DBaseTexture_AddRef(targetStateBlock->textures[i]);
849 if (This->textures[i]) IWineD3DBaseTexture_Release(This->textures[i]);
850 This->textures[i] = targetStateBlock->textures[i];
1022 map = This->changed.textures;
1030 IWineD3DDevice_SetTexture(pDevice, stage, This->textures[i]);
1273 for (i = 0; i < gl_info->limits.textures; ++i)
1276 This->changed.textures |= 1 << i;
1277 This->textures[i] = NULL;