Lines Matching refs:isStateDirty

97     if(isStateDirty(context, STATE_VDECL)) {
371 if(!isStateDirty(context, STATE_RENDER(WINED3DRS_BLENDOP))) {
1210 if(isStateDirty(context, STATE_VDECL)) {
1364 if(isStateDirty(context, STATE_VDECL)) {
3071 if(!isStateDirty(context, STATE_SAMPLER(stage))) {
3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL))
3450 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_TEXTURE0 + stage))) {
3454 if(!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded) {
3474 if(isStateDirty(context, STATE_VDECL) ||
3475 isStateDirty(context, STATE_PIXELSHADER)) {
3492 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) &&
3493 !isStateDirty(context, STATE_PIXELSHADER)) {
3619 if(!isStateDirty(context, STATE_SAMPLER(i))) {
3634 if (!isStateDirty(context, STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP)))
3640 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
3658 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) &&
3659 !isStateDirty(context, STATE_PIXELSHADER)) {
3701 if (isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW)) || index >= context->gl_info->limits.clipplanes)
3743 } else if(isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW))) {
3810 if (!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(i))))
3862 if(!isStateDirty(context, STATE_CLIPPLANE(k))) {
3877 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0)))) {
3886 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(k)))) {
4521 if(!isStateDirty(context, STATE_RENDER(WINED3DRS_LIGHTING))) {
4561 !isStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION)) &&
4562 !isStateDirty(context, STATE_VIEWPORT)) {
4577 !isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0))) &&
4578 !isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW))) {
4582 if(!isStateDirty(context, STATE_RENDER(WINED3DRS_COLORVERTEX))) {
4588 if(!device->vs_clipping && !isStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPLANEENABLE))) {
4596 if(!isStateDirty(context, STATE_RENDER(WINED3DRS_NORMALIZENORMALS))) {
4623 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION))) {
4626 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0)))) {
4646 if (!isStateDirty(context, STATE_PIXELSHADER)) {
4649 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (useVertexShaderFunction || usePixelShaderFunction)) {
4661 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_TEXTURE0 + i))) {
4702 if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION))) {
4705 if(!isStateDirty(context, STATE_RENDER(WINED3DRS_POINTSCALEENABLE))) {
4708 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT))