Lines Matching refs:Height
1468 float h = stateblock->viewport.Height;
3905 double h = stateblock->viewport.Height;
3940 divide by the Width/Height, so we need the half range(1.0) to translate by
3973 GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;
4543 GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;
4675 if(vp.Height > target->currentDesc.Height) vp.Height = target->currentDesc.Height;
4683 glViewport(vp.X, vp.Y, vp.Width, vp.Height);
4688 (height - (vp.Y + vp.Height)),
4689 vp.Width, vp.Height);
4697 GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;