Lines Matching defs:disable
543 DWORD disable = 0x00000000;
567 * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum?
571 disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
578 disable = 0xffffffff;
598 if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
599 if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
600 if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
601 if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
602 if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
603 if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
673 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
4028 /* disable any attribs (this is the same for both GLSL and ARB modes) */
4117 /* Stride = 0 means always the same values. glVertexAttribPointerARB doesn't do that. Instead disable the pointer and
4531 /* This turns off the Z scale trick to 'disable' viewport frustum clipping in rhw mode*/
5631 FALSE /* we cannot disable projected textures. The vertex pipe has to do it */