Lines Matching defs:d3d
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
201 /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes,
486 * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha
705 * and 128.0, although in d3d neither -1 nor 129 produce an error. GL_NV_max_light_exponent
1067 * D3DRS_FOGTABLEMODE==D3DFOG_NONE. The FOGVERTEXMODE is ignored, d3d always uses linear
1368 * from the opengl lighting equation, as d3d does. Normalization of 0/0/0 can lead to a division
1486 * d3d scales the result after the point size scale.
3760 /* World matrix 0 is multiplied with the view matrix because d3d uses 3 matrices while gl uses only 2. To avoid
3943 The other fun is that d3d's output z range after the transformation is [0;1],
5607 if (TRACE_ON(d3d))