Lines Matching refs:shader_version

453     struct wined3d_shader_version shader_version;
465 fe->shader_read_header(fe_data, &ptr, &shader_version);
466 reg_maps->shader_version = shader_version;
545 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
659 if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
690 if (shader_version.major == 1
744 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
748 shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
782 const struct wined3d_shader_version *shader_version)
799 if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
868 const struct wined3d_shader_version *shader_version)
893 TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
915 if (shader_version->major >= 3) TRACE("o");
990 shader_dump_src_param(reg->rel_addr, shader_version);
999 shader_dump_src_param(reg->rel_addr, shader_version);
1009 const struct wined3d_shader_version *shader_version)
1013 shader_dump_register(&param->reg, shader_version);
1028 const struct wined3d_shader_version *shader_version)
1047 shader_dump_register(&param->reg, shader_version);
1104 struct wined3d_shader_version shader_version;
1124 fe->shader_read_header(fe_data, &ptr, &shader_version);
1206 struct wined3d_shader_version shader_version;
1213 fe->shader_read_header(fe_data, &ptr, &shader_version);
1215 switch (shader_version.type)
1230 FIXME("Unhandled shader type %#x.\n", shader_version.type);
1235 TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
1286 shader_dump_decl_usage(&semantic, &shader_version);
1289 shader_dump_dst_param(&semantic.reg, &shader_version);
1346 shader_dump_src_param(&src_param, &shader_version);
1370 && shader_version.major >= 2
1381 shader_dump_dst_param(&dst_param, &shader_version);
1389 shader_dump_src_param(&src_param, &shader_version);
1700 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
1701 shader->baseShader.reg_maps.shader_version.minor);
1708 switch (shader_version)
1767 shader->baseShader.reg_maps.shader_version.major,
1768 shader->baseShader.reg_maps.shader_version.minor);
2036 if (shader->baseShader.reg_maps.shader_version.major==1
2037 && shader->baseShader.reg_maps.shader_version.minor<=3)
2073 if (shader->baseShader.reg_maps.shader_version.major >= 3)
2127 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
2128 shader->baseShader.reg_maps.shader_version.minor);
2134 switch (shader_version)
2208 shader->baseShader.reg_maps.shader_version.major,
2209 shader->baseShader.reg_maps.shader_version.minor);
2286 if (reg_maps->shader_version.major != 1) return;