Lines Matching refs:textures
57 if(stateblock->textures[stage]) {
58 switch(IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
484 if (tex_used && mapped_stage >= gl_info->limits.textures)
518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
581 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
600 if (mapped_stage < context->gl_info->limits.textures)
669 * not support 3D textures. This asks for trouble if an app uses both bump mapping
670 * and 3D textures. It also allows us to keep the code simpler by having texture
684 pCaps->MaxSimultaneousTextures = gl_info->limits.textures;
865 FALSE /* we cannot disable projected textures. The vertex pipe has to do it */
875 FALSE /* we cannot disable projected textures. The vertex pipe has to do it */