Lines Matching refs:supported

1044          * 1) The shader really uses more uniforms than supported
1045 * 2) The shader uses indirect addressing, less constants than supported, but uses a constant index > #supported consts
1548 WARN("Write to render target %u, only %d supported.\n", reg->idx, gl_info->limits.buffers);
1795 if (gl_info->supported[EXT_GPU_SHADER4])
1797 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1818 if (gl_info->supported[EXT_GPU_SHADER4])
1820 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1838 if (gl_info->supported[EXT_GPU_SHADER4])
1840 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1861 if (gl_info->supported[EXT_GPU_SHADER4])
1863 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1883 if (gl_info->supported[EXT_GPU_SHADER4])
1885 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1969 FIXME("Complex fixup (%#x) not supported\n",complex_fixup);
2171 if (gl_info->supported[EXT_GPU_SHADER4])
3150 if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4])
3152 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
3196 if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4]
3199 /* The GLSL spec claims the Lod sampling functions are only supported in vertex shaders.
3837 FIXME("More input varyings declared than supported, expect issues\n");
4178 if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && reg_maps->usestexldd)
4182 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
4189 if (gl_info->supported[EXT_GPU_SHADER4])
4280 if (gl_info->supported[EXT_GPU_SHADER4])
4746 FIXME("tex_type %#x not supported\n", tex_type);
4793 if (gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
4800 FIXME("vertex color clamp needs to be changed, but extension not supported.\n");
5148 if ((gl_info->supported[NV_VERTEX_PROGRAM2] && !gl_info->supported[NV_VERTEX_PROGRAM3])
5168 if ((gl_info->supported[NV_FRAGMENT_PROGRAM] && !gl_info->supported[NV_FRAGMENT_PROGRAM2])