Lines Matching refs:projected

1782     BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
1787 /* Note that there's no such thing as a projected cube texture. */
1791 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1796 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1798 sample_function->name = projected ? "texture1DProjGradARB" : "texture1DGradARB";
1807 sample_function->name = projected ? "texture1DProj" : "texture1D";
1814 sample_function->name = projected ? "texture2DRectProjLod" : "texture2DRectLod";
1819 sample_function->name = projected ? "texture2DRectProjGrad" : "texture2DRectGrad";
1821 sample_function->name = projected ? "texture2DRectProjGradARB" : "texture2DRectGradARB";
1830 sample_function->name = projected ? "texture2DRectProj" : "texture2DRect";
1834 sample_function->name = projected ? "texture2DProjLod" : "texture2DLod";
1839 sample_function->name = projected ? "texture2DProjGrad" : "texture2DGrad";
1841 sample_function->name = projected ? "texture2DProjGradARB" : "texture2DGradARB";
1850 sample_function->name = projected ? "texture2DProj" : "texture2D";
1879 sample_function->name = projected ? "texture3DProjLod" : "texture3DLod";
1884 sample_function->name = projected ? "texture3DProjGrad" : "texture3DGrad";
1886 sample_function->name = projected ? "texture3DProjGradARB" : "texture3DGradARB";
1895 sample_function->name = projected ? "texture3DProj" : "texture3D";
3268 /* Do I have to take care about the projected bit? I don't think so, since the dp3 returns only one
3269 * scalar, and projected sampling would require 4.