Lines Matching refs:GLhandleARB

102     GLhandleARB depth_blt_program[tex_type_count];
111 GLhandleARB programId;
155 GLhandleARB prgId;
168 GLhandleARB prgId;
236 static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleARB obj)
301 static void shader_glsl_dump_shader_source(const struct wined3d_gl_info *gl_info, GLhandleARB shader)
340 static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program)
343 GLhandleARB *objects;
369 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram)
423 DWORD *tex_unit_map, GLhandleARB programId)
448 DWORD *tex_unit_map, GLhandleARB programId)
679 GLhandleARB programId, const BOOL *constants, WORD constants_set)
840 GLhandleARB programId;
3992 static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer *buffer,
3995 GLhandleARB ret = 0;
4143 GLhandleARB programId, char prefix)
4170 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4276 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
4340 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4351 GLhandleARB ret;
4422 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4431 GLhandleARB ret;
4504 GLhandleARB programId = 0;
4505 GLhandleARB reorder_shader_id = 0;
4543 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer,
4585 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer,
4602 sizeof(GLhandleARB) * gl_info->limits.glsl_vs_float_constants);
4614 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
4699 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
4701 GLhandleARB program_id;
4702 GLhandleARB vshader_id, pshader_id;
4781 GLhandleARB program_id = 0;
4830 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type];
4862 GLhandleARB program_id;