Lines Matching defs:version

12  * version 2.1 of the License, or (at your option) any later version.
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
29 * that LGPLv2 or any later version may be used, or where a choice of which version
84 unsigned int version;
473 const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
479 if (heap->entries[heap_idx].version <= version) return;
493 if (left_idx < heap->size && heap->entries[left_idx].version > version)
509 if (right_idx < heap->size && heap->entries[right_idx].version > version)
550 const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
556 if (heap->entries[heap_idx].version <= version) return;
570 if (left_idx < heap->size && heap->entries[left_idx].version > version)
585 if (right_idx < heap->size && heap->entries[right_idx].version > version)
612 unsigned char *stack, UINT version)
619 walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version);
621 walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
932 TRACE("Max constant version reached, resetting to 0.\n");
953 if (new_version <= entries[parent_idx].version) break;
960 entries[heap_idx].version = new_version;
1167 * actually used, only the max limit of the shader version
3515 * texbem is pshader <= 1.3 only, this saves a few version checks
4009 shader_addline(buffer, "#version 120\n");
4128 ERR("Unexpected vertex and pixel shader version condition: vs: %d, ps: %d\n", vs_major, ps_major);
4176 shader_addline(buffer, "#version 120\n");
4278 shader_addline(buffer, "#version 120\n");
4705 "#version 120\n"
4719 "#version 120\n"
4728 "#version 120\n"
4735 "#version 120\n"
5034 heap->entries[1].version = 0;
5142 * on the version of NV_vertex_program.
5154 TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (pCaps->VertexShaderVersion >> 8) & 0xff, pCaps->VertexShaderVersion & 0xff);
5190 TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (pCaps->PixelShaderVersion >> 8) & 0xff, pCaps->PixelShaderVersion & 0xff);