Lines Matching defs:src_param

2295     glsl_src_param_t src_param;
2322 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2323 shader_addline(buffer, "%s", src_param.param_str);
2326 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2327 shader_addline(buffer, ", %s", src_param.param_str);
2337 glsl_src_param_t src_param;
2344 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2346 shader_addline(buffer, "tmp0.x = length(%s);\n", src_param.param_str);
2351 mask_size, src_param.param_str);
2356 src_param.param_str);
2371 glsl_src_param_t src_param;
2373 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2379 shader_addline(ins->ctx->buffer, "tmp0.x = exp2(floor(%s));\n", src_param.param_str);
2380 shader_addline(ins->ctx->buffer, "tmp0.y = %s - floor(%s);\n", src_param.param_str, src_param.param_str);
2381 shader_addline(ins->ctx->buffer, "tmp0.z = exp2(%s);\n", src_param.param_str);
2395 shader_addline(ins->ctx->buffer, "vec%d(exp2(%s)));\n", mask_size, src_param.param_str);
2397 shader_addline(ins->ctx->buffer, "exp2(%s));\n", src_param.param_str);
2405 glsl_src_param_t src_param;
2411 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2416 mask_size, src_param.param_str, src_param.param_str);
2421 src_param.param_str, src_param.param_str);
2428 glsl_src_param_t src_param;
2435 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2440 mask_size, src_param.param_str, src_param.param_str);
2445 src_param.param_str, src_param.param_str);