Lines Matching defs:output_signature
3809 const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out)
3823 if (!output_signature)
3859 if (!output_signature)
3904 semantic_name_out = output_signature[j].semantic_name;
3905 semantic_idx_out = output_signature[j].semantic_idx;
3906 shader_glsl_write_mask_to_str(output_signature[j].mask, reg_mask_out);
4005 const struct wined3d_shader_signature_element *output_signature;
4036 output_signature = vs->baseShader.output_signature;
4045 semantic_name = output_signature[i].semantic_name;
4046 semantic_idx = output_signature[i].semantic_idx;
4047 write_mask = output_signature[i].mask;
4088 output_signature = vs->baseShader.output_signature;
4099 semantic_name = output_signature[i].semantic_name;
4100 shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
4114 &ps->baseShader.reg_maps, output_signature, &vs->baseShader.reg_maps);