Lines Matching defs:coord_mask

71     DWORD coord_mask;
1809 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1853 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1875 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1897 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1901 sample_function->coord_mask = 0;
2045 if (sample_function->coord_mask & WINED3DSP_WRITEMASK_1)
2048 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2065 FIXME("Unexpected coord_mask with t_mirror\n");
3109 mask |= sample_function.coord_mask;
3118 char coord_mask[6];
3119 shader_glsl_write_mask_to_str(mask, coord_mask);
3121 "T%u%s", sampler_idx, coord_mask);
3165 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3166 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3167 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3192 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3274 mask_size = shader_glsl_get_write_mask_size(sample_function.coord_mask);
3529 char coord_mask[6];
3538 mask = sample_function.coord_mask;
3540 shader_glsl_write_mask_to_str(mask, coord_mask);
3556 shader_addline(ins->ctx->buffer, "T%u%s /= T%u%s;\n", sampler_idx, coord_mask, sampler_idx, coord_div_mask);
3562 "T%u%s + vec4(bumpenvmat%d * %s, 0.0, 0.0)%s", sampler_idx, coord_mask, sampler_idx,
3563 coord_param.param_str, coord_mask);
3638 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);