Lines Matching refs:stateBlock

88     const UINT *streamOffset = This->stateBlock->streamOffset;
89 long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
90 BOOL pixelShader = use_ps(This->stateBlock);
109 idxData = buffer_get_sysmem((struct wined3d_buffer *) This->stateBlock->pIndexData);
158 if (This->stateBlock->renderState[WINED3DRS_FOGENABLE]
159 && (This->stateBlock->renderState[WINED3DRS_FOGVERTEXMODE] == WINED3DFOG_NONE
161 && This->stateBlock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE)
188 int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX];
197 if (!pixelShader && !This->stateBlock->textures[textureNo]) continue;
244 SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
246 SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
258 coord_idx = This->stateBlock->textureState[texture][WINED3DTSS_TEXCOORDINDEX];
440 long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
445 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
454 idxData = buffer_get_sysmem((struct wined3d_buffer *) This->stateBlock->pIndexData);
502 IWineD3DStateBlockImpl *stateblock = This->stateBlock;
578 struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
596 if (This->stateBlock->renderState[WINED3DRS_COLORWRITEENABLE])
632 if (This->stateBlock->renderState[WINED3DRS_ZWRITEENABLE]
633 || This->stateBlock->renderState[WINED3DRS_ZENABLE])
635 if (This->stateBlock->renderState[WINED3DRS_ZWRITEENABLE])
642 GLenum glPrimType = This->stateBlock->gl_primitive_type;
647 if (!use_vs(This->stateBlock))
650 && This->stateBlock->renderState[WINED3DRS_LIGHTING])
661 else if (context->fog_coord && This->stateBlock->renderState[WINED3DRS_FOGENABLE])
685 if (use_vs(This->stateBlock))
742 if (This->stateBlock->textures[textureNo] != NULL) {
743 sprintf(buffer, "/tmp/texture_%p_%ld_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo);
745 if (IWineD3DBaseTexture_GetType(This->stateBlock->textures[textureNo]) == WINED3DRTYPE_TEXTURE) {
746 IWineD3DTexture_GetSurfaceLevel(This->stateBlock->textures[textureNo], 0, &pSur);
750 FIXME("base Texture isn't of type texture %d\n", IWineD3DBaseTexture_GetType(This->stateBlock->textures[textureNo]));
824 vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];