Lines Matching defs:position
93 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
125 position = element->data + streamOffset[element->stream_idx];
309 if (position) {
310 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
815 /* First, locate the position data. This is provided in a vertex buffer in the stateblock.
833 if (stream_info.position_transformed) FIXME("Transformed position in rectpatch generation\n");
861 FIXME("Cannot find data to generate. Only generating position and normals\n");
935 * GL_AUTO_NORMAL to generate normals from the position. Do not use GL_MAP2_NORMAL.
939 out_vertex_size = 3 /* position */;
1129 patch->strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
1130 patch->strided.position.lpData = (BYTE *) patch->mem;
1131 patch->strided.position.dwStride = vtxStride;