Lines Matching defs:error
248 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
438 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
615 GLenum error;
623 error = glGetError();
626 if(error == GL_NO_ERROR)
633 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
634 debug_glerror(error));
679 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
841 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
4440 * compressed texture results in an error. While the D3D refrast does