Lines Matching refs:vbo
233 /* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
234 * (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
260 FIXME("Missing vbo streams with unfixed colors or transformed position, expect problems\n");
3701 /* Get a pointer into the destination vbo(create one if none exists) and
4023 BOOL vbo = FALSE, streamWasUP = This->stateBlock->streamIsUP;
4032 /* Need any context to write to the vbo. */
4039 device_stream_info_from_declaration(This, FALSE, &stream_info, &vbo);
4042 if(vbo || SrcStartIndex) {
4044 /* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are
4764 GLuint vbo;
4785 vbo = ((struct wined3d_buffer *) pIB)->buffer_object;
4801 vbo ? NULL : ((struct wined3d_buffer *)pIB)->resource.allocatedMemory);