Lines Matching refs:isRecordingState
2166 if (This->isRecordingState) {
2267 if (This->isRecordingState) {
2487 if (object->glIndex != -1 && !This->isRecordingState) {
2558 if(!This->isRecordingState) {
2596 if(!This->isRecordingState) {
2659 if (This->isRecordingState) {
2723 if (This->isRecordingState) {
2765 if (This->isRecordingState) {
2817 if (This->isRecordingState) {
2848 if (This->isRecordingState) {
2883 if (This->isRecordingState) {
2945 if (This->isRecordingState) {
2990 if(This->isRecordingState) {
3020 if (This->isRecordingState) {
3050 if (This->isRecordingState) {
3110 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
3164 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
3217 if (!This->isRecordingState)
3461 if (This->isRecordingState) {
3465 if (This->isRecordingState) {
3528 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
3582 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
3635 if (!This->isRecordingState)
4099 if (This->isRecordingState) {
4213 if (This->isRecordingState)
4386 if (This->isRecordingState) return WINED3DERR_INVALIDCALL;
4393 This->isRecordingState = TRUE;
4404 if (!This->isRecordingState) {
4413 This->isRecordingState = FALSE;