Lines Matching refs:WARN

240                 WARN("loadBaseVertexIndex is < 0 (%d), not using vbos\n", This->stateBlock->loadBaseVertexIndex);
290 WARN("Skipping unsupported fixed function element of format %s and usage %s\n",
686 WARN("Failed to initialize buffer, hr %#x.\n", hr);
715 WARN("Vertex buffer in D3DPOOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL\n");
732 WARN("Failed to initialize buffer, hr %#x.\n", hr);
767 WARN("Failed to initialize buffer, hr %#x\n", hr);
796 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
849 WARN("Failed to initialize surface, returning %#x.\n", hr);
917 WARN("Failed to initialize texture, returning %#x\n", hr);
962 WARN("Failed to initialize volumetexture, returning %#x\n", hr);
1006 WARN("Failed to initialize volume, returning %#x.\n", hr);
1047 WARN("Failed to initialize cubetexture, returning %#x\n", hr);
1078 WARN("Failed to initialize query, hr %#x.\n", hr);
1110 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
1166 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1352 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1386 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1416 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1451 WARN("Failed to initialize palette, hr %#x.\n", hr);
1644 WARN("Failed to create stateblock\n");
1696 WARN("Failed to create implicit swapchain\n");
1836 WARN("Failed to create implicit swapchain\n");
2085 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate\n");
2140 WARN("Stream out of range %d\n", StreamNumber);
2143 WARN("OffsetInBytes is not 4 byte aligned: %d\n", OffsetInBytes);
2198 WARN("Stream out of range %d\n", StreamNumber);
2220 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL\n");
2224 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL\n");
2228 WARN("Divider is 0, returning D3DERR_INVALIDCALL\n");
2361 WARN("Light pointer = NULL, returning WINED3DERR_INVALIDCALL\n");
2375 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL\n");
2385 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
2591 WARN("Too many concurrently active lights\n");
3490 WARN("(%p) : PShader is NULL, returning INVALIDCALL\n", This);
3685 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
4091 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
4187 WARN("Ignoring invalid stage %u.\n", stage);
4195 WARN("Rejecting attempt to set scratch texture.\n");
4323 WARN("Failed to get swapchain %u, hr %#x.\n", swapchain_idx, hr);
4331 WARN("Failed to get backbuffer %u, hr %#x.\n", backbuffer_idx, hr);
4340 WARN("(%p) : stub, calling idirect3d for now\n", This);
4405 WARN("(%p) not recording! returning error\n", This);
4564 WARN("Invalid context, skipping clear.\n");
4698 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4740 WARN("(%p) : Called without a valid vertex declaration set\n", This);
4772 WARN("(%p) : Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL\n", This);
4777 WARN("(%p) : Called without a valid vertex declaration set\n", This);
4816 WARN("(%p) : Called without a valid vertex declaration set\n", This);
4857 WARN("(%p) : Called without a valid vertex declaration set\n", This);
5136 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
5142 WARN("Source and destination are the same object, returning WINED3DERR_INVALIDCALL.\n");
5150 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
5158 WARN("Source and destination have different level counts, returning WINED3DERR_INVALIDCALL.\n");
5182 WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
5211 WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
5233 WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);
5268 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
5272 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
5280 WARN("Non-filterable texture and mag filter enabled on samper %u, returning E_FAIL\n", i);
5284 WARN("Non-filterable texture and min filter enabled on samper %u, returning E_FAIL\n", i);
5289 WARN("Non-filterable texture and mip filter enabled on samper %u, returning E_FAIL\n", i);
5403 WARN("(%p) : returning Invalid Call\n", This);
5449 WARN("Failed to get swapchain %u, hr %#x.\n", swapchain_idx, hr);
5457 WARN("Failed to get raster status, hr %#x.\n", hr);
5512 WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
5522 WARN("Source and destination surfaces should have the same format.\n");
5689 WARN("Patch tesselation failed\n");
5870 WARN("Converting to WINED3DCOLOR, this might give incorrect results\n");
6066 WARN("Invalid context, skipping blit.\n");
6188 WARN("(%p) : Unsupported target %u set, returning WINED3DERR_INVALIDCALL(only %u supported)\n",
6677 WARN("Failed to create context.\n");
6749 WARN("Rejecting Reset() call because the requested display mode is not supported\n");
6750 WARN("Requested mode: %d, %d\n", pPresentationParameters->BackBufferWidth,
7075 WARN("Texture being released is still by a stateblock, Stage = %u Texture = %p\n", counter, resource);
7080 WARN("Texture being released is still by a stateblock, Stage = %u Texture = %p\n", counter, resource);
7209 WARN("swapchain 0x%p is not part of device 0x%p\n", swapchain, iface);
7270 WARN("Invalid context, skipping flush.\n");
7300 WARN("Invalid context, skipping flush.\n");