Lines Matching refs:RenderTargetIndex
5892 static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTarget(IWineD3DDevice* iface,DWORD RenderTargetIndex, IWineD3DSurface **ppRenderTarget) {
5895 if (RenderTargetIndex >= This->adapter->gl_info.limits.buffers)
5902 *ppRenderTarget = This->render_targets[RenderTargetIndex];
5903 TRACE("(%p) : RenderTarget %d Index returning %p\n", This, RenderTargetIndex, *ppRenderTarget);
6180 static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget,
6184 TRACE("(%p) : Setting rendertarget %d to %p\n", This, RenderTargetIndex, pRenderTarget);
6186 if (RenderTargetIndex >= This->adapter->gl_info.limits.buffers)
6189 This, RenderTargetIndex, This->adapter->gl_info.limits.buffers);
6197 if (RenderTargetIndex == 0 && pRenderTarget == NULL) {
6207 if (pRenderTarget == This->render_targets[RenderTargetIndex]) {
6212 if(This->render_targets[RenderTargetIndex]) IWineD3DSurface_Release(This->render_targets[RenderTargetIndex]);
6213 This->render_targets[RenderTargetIndex] = pRenderTarget;
6216 if(RenderTargetIndex == 0 && set_viewport) {